![]() XR: Updated AR Foundation and related packages to version 4.2.8.ĢD: Fixed issue where GameObjects instantiated from a Tile are created, destroyed and created again when SetTile is called on a position that already contains an existing Tile.Īndroid: Allow different maximum MSAA samples count for different graphics formats.Įditor: Ensure long title do not clip the scene icon in the Scene Template Dialog.Įditor: Ensure the description field in Scene template dialog has the scrollview.Įditor: Fixed EditorWindowTitle which needed to be initialized explicitly through a call to EditorWindow.GetLocalizedContent. Build System: Upgraded our windows 7zip-zstd fork to 7zip 22.01.Įditor: Input System: Updated Input System package to 1.6.1.Vulkan: Build crashes on Quest 2 when Graphics Jobs are enabled Vulkan: Oculus Quest 2 build does not work when built with Vulkan Vulkan: Editor exits when opening the Scene view window or selecting a material Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Project Browser: Project Browser shows package resources when package visibility is disabled ![]() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() Metal: Rendering freezes when the orientation is changed MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS ![]() MacOS: Crash on objc_msgSend when the Editor UI gets redrawn ![]() Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void) when going through microgame tutorials Input: Crash on InputDeviceIOCTL when closing Unity editor Graphics Device Features: Performance degradation when comparing Android Quest 2 builds across 2020.x ![]()
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